package Message.Db.Tables
{
	
	public class TItemWeapon extends Object
	{
		public var code:int;
		public var icon:String;
		public var codeUnbind:int;
		public var name:String;
		public var category:int;
		public var type:int;
		public var level:int;
		public var itemLevel:int;
		public var effect:int;
		public var effectEx:int;
		public var bind:int;
		public var career:int;
		public var sell:int;
		public var sellPrice:int;
		public var sellUnit:int;
		public var color:int;
		public var overlay:int;
		public var existTime:int;
		public var existSpecial:int;
		public var cdTime:int;
		public var descStr:String;
		public var careerSkillType:int;
		public var attackDistance:int;
		public var attackSpeed:int;
		public var basePhysicalAttack:int;
		public var baseMagicAttack:int;
		public var basePhysicalDefense:int;
		public var baseMagicDefense:int;
		public var basePower:int;
		public var baseAgile:int;
		public var baseHabitus:int;
		public var baseBrains:int;
		public var baseSpiritual:int;
		public var life:int;
		public var physicalAttack:int;
		public var magicAttack:int;
		public var mana:int;
		public var power:int;
		public var agile:int;
		public var habitus:int;
		public var brains:int;
		public var spiritual:int;
		public var physicalDefense:int;
		public var magicDefense:int;
		public var hit:int;
		public var jouk:int;
		public var pass:int;
		public var block:int;
		public var physicalCrit:int;
		public var magicCrit:int;
		public var speededUp:int;
		public var toughness:int;
		public var relief:int;
		public var prefix:int;
		public var prefixMax:int;
		public var loss:int;
		public var repair:int;
		public var durable:int;
		public var durableUpper:int;
		public var hide:int;
		public var specialRepairNeedItem:int;
		public var specialRepairNeedAmount:int;
		public var suit:int;
		public var modelId:String;
		
		public function TItemWeapon()
		{
			
		}
		
	}
}
